A. PRZYMUS WZAJEMNY I

przymusy tego typu są przymusami podwójnymi z dwoma kartami prowadzącymi,

a w grze są tylko trzy kolory

                                                           p. Ax

                                                           c. xx

                                                           k.----

                                                           t. ----

 

                                                           N

            p. Kx                                                                          p. Dx

            c. Kx                                                                          c. ----

            k. ----              W                                           E          k. Kx

            t. ----                                                                         t. ----  

                                  

                                                           S

                                                           p. x

                                                           c. A

                                                           k. Ax

                                                           t. -----

 

Najpierw as kier zmusza gracza E do zrzucenia pika, potem as karo ustawia w przymusie W

 

B. PRZYMUS WZAJEMNY II

 

                                                           p. AKx

                                                           c. x

                                                           k.x

                                                           t. ----

 

                                                           N

            p. Wxx                                                                       p. Dxx

            c. Kx                                                                          c. ----

            k. ----              W                                           E          k. Kx

            t. ----                                                                         t. ----  

                                  

                                                           S

                                                           p. x

                                                           c. Ax

                                                           k. Ax

                                                           t. -----

 

Najpierw as kier zmusza gracza E do zrzucenia pika, potem as karo ustawia w przymusie W

 

 

 

 

 

 

 

C. PRZYMUS WZAJEMNY III

 

 

                                                           p. x

                                                           c. AKx

                                                           k. x

                                                           t. ----

 

                                                           N

            p. Kx                                                                          p. Dx

            c. DWx                                                                      c. ----

            k. ----              W                                           E          k. KDx

            t. ----                                                                         t. ----  

                                  

                                                           S

                                                           p. Ax

                                                           c. x

                                                           k. Ax

                                                           t. -----

 

Najpierw as karo zmusza gracza W do zrzucenia pika, potem as i król kier ustawia w przymusie W.

 

D. PRZYMUS WZAJEMNY IV

 

                                                           p. Kx

                                                           c. Axx

                                                           k.----

                                                           t. ----

 

                                                           N

            p. Wxx                                                                       p. Dxx

            c. KD                                                                         c. ----

            k. ----              W                                           E          k. KD

            t. ----                                                                         t. ----  

                                  

                                                           S

                                                           p. Axx

                                                           c. ----

                                                           k. Ax

                                                           t. -----

 

Najpierw as karo zmusza gracza W do zrzucenia pika, potem dojście pikiem do stołu i as kier ustawia w przymusie E.