A. PRZYMUS ROZCIĄGNIĘTY I

 

 

                                                           p. D

                                                           c. ----

                                                           k. Ax

                                                           t. x

 

                                                           N

            p. Axx                                                                        p. Kx

            c. ----                                                                         c. ----

            k. ----              W                                           E          k. Dx

            t. x                                                                              t. ----  

                                  

                                                           S

                                                           p. Wx

                                                           c. ----

                                                           k. K

                                                           t. A

 

As trefl ustawia gracza E w przymusie

 

B. PRZYMUS ROZCIĄGNIĘTY II

 

 

                                                           p. D

                                                           c. ----

                                                           k. Ax

                                                           t. x

 

                                                           N

            p. Kx                                                                          p. Axx

            c. ----                                                                         c. ----

            k. Dx               W                                           E          k. ----

            t. ----                                                                         t. x      

                                  

                                                           S

                                                           p. Wx

                                                           c. ----

                                                           k. K

                                                           t. A

 

As trefl ustawia gracza W w przymusie.

 

 

 

 

C. PRZYMUS ROZCIĄGNIĘTY III (podwójny)

 

 

                                                           p. ----

                                                           c. xx

                                                           k. AW

                                                           t. ----

 

                                                           N

            p. ----                                                                        p. ----

            c. Ax                                                                          c. Kx

            k. Dx               W                                           E          k. xx

            t. ----                                                                         t. ----  

                                  

                                                           S

                                                           p. ----

                                                           c. Dx

                                                           k. K

                                                           t. A

 

As trefl ustawia gracza W w przymusie

- zrzutka karo od razu wyrabia lewę na dziesiątkę

- zrzutka blotki kier umożliwi, po zgraniu króla karo wpustkę gracza W kierem.

- zrzutka asa kier przenosi przymus na gracza E:

            -jeśli zrzuci kiera, to rozgrywający zagra kiera i wyrobi wziątkę w tym kolorze,

            -jeśli zrzuci karo, rozgrywający przejmie króla karo asem i zagra kiera do damy.

 

D. PRZYMUS ROZCIĄGNIĘTY IV

 

                                                           p. A

                                                           c. ----

                                                           k. x

                                                           t. Dx

 

                                                           N

            p. ----                                                                        p. ----

            c. ----                                                                         c. ----

            k. ----              W                                           E          k. Kx

            t. Kxxxx                                                                     t. AW

                                  

                                                           S

                                                           p.----

                                                           c. A

                                                           k. AD

                                                           t. x

 

As kier (ze stołu karo) ustawia gracza E w przymusie.