A. PRZYMUS KLESZCZOWY POJEDYŃCZY RESSE'A   I

 

                                                           p. K10

                                                           c. AW

                                                           k. ----

                                                           t. ----

 

                                                           N

            p. DW                                                                        p. Axx

            c. KD                                                                         c. ----

            k. ----              W                                           E          k. ----

            t. ----                                                                         t. x      

                                  

                                                           S

                                                           p. x

                                                           c. xx

                                                           k.----

                                                           t. A

 

Zagranie asa trefl ustawia w przymusie gracza W.

 

 

 

B. PRZYMUS KLESZCZOWY POJEDYŃCZY RESSE'A   II

 

                                                           p. K10

                                                           c. ----

                                                           k. ----

                                                           t. x

 

                                                           N

            p. DW                                                                        p. Ax

            c. A                                                                            c. ----

            k. ----              W                                           E          k. ----

            t. ----                                                                         t. x      

                                  

                                                           S

                                                           p. x

                                                           c. K

                                                           k.----

                                                           t. A

 

Zagranie asa trefl ustawia w przymusie gracza W.

 

 

 

 

 

 

C. PRZYMUS KLESZCZOWY PODWÓJNY RESSE'A   I

 

                                                           p. Ax

                                                           c. ----

                                                           k. xx

                                                           t. ----

 

                                                           N

            p. DW                                                                        p. K10

            c. ----                                                                         c. ----

            k. Ax               W                                           E          k. DW

            t. ----                                                                          t. ----  

                                  

                                                           S

                                                           p. x

                                                           c. ----

                                                           k.K10

                                                           t. A

 

Zagranie asa trefl zmusza gracza W do wyrzucenia pika, wtedy ze stołu karo i z kolei E jest w przymusie:

zrzucenie pika od razu wyrabia kolor, a po zrzuceniu kara rozgrywający odbierze graczowi W pika i po zagraniu króla karo będzie musiał dostać lewę karową.

 

D. PRZYMUS KLESZCZOWY PODWÓJNY RESSE'A   II

 

                                                           p. Ax

                                                           c. Dxx

                                                           k. ----

                                                           t. ----

 

                                                           N

            p. xx                                                                           p. KD

            c. Axx                                                                        c. W10x

            k. ----              W                                           E          k. ----

            t. ----                                                                         t. ----  

                                  

                                                           S

                                                           p. x

                                                           c. K9x

                                                           k.----

                                                           t. A

 

Zagranie asa trefl zmusza gracza W do zrzucenia pika, wtedy ze stołu kier i gracz E jest w przymusie.